As co-art director on World School 2.0 I was responsible for the overall 3D look and development pipeline as well as creating the in-game assets. 
One of the largest new areas I oversaw was the Adventure Map, an interactive visual learning journey that showed kids their progress. The avatar for this map was the Polomobile; the Polo's main mode of transport and a vehicle that could change form depending on its environment.
I was responsible for modelling and animating the Polomobile and it's integration into Unity.
POLOMOBILE

Rendered In Marmoset Toolbag

sUBMARINE

Rendered In Marmoset Toolbag

ROCKET

Rendered In Marmoset Toolbag

BUGGY

Rendered In Marmoset Toolbag

AEROPLANE

Rendered In Marmoset Toolbag

BREAK DOWN

LOD 0 Wireframe 

Vehicle Parts Left To Right: Submarine, Rocket, Plane, Buggy

Main Albedo
Main Albedo
Main Normal
Main Normal
Main Roughness
Main Roughness
Details Albedo
Details Albedo
Details Normal
Details Normal

In-Game Capture From Unity Of The Polomobile As Seen In The Adventure Map

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